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Kids Keeping Up in the Digital World

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The Digital Divide raises issues about ownership and access between majority and minority communities and urban and rural areas. Some say the Digital Divide no longer exists. I take exception to that thinking, for although recent studies show that Internet use among African Americans is increasing significantly, how we use this technology leaves a lot to be desired.

A recent study by the Annie E. Casey Foundation, "US Children Stride Digital Divide," showed that there is a big difference in what children of different backgrounds are using the computer for. They found that well-off children use computers for word-processing and homework, but poorer children tend to use the technology to play games. However, even those well-off children complain that their teachers don't use the Internet in class or create assignments that fully utilize the wealth of material that is on the Web. This was the finding of another study, "The Digital Disconnect," by the American Institute for Research for the Pew Internet & American Life Project.

This finding then raises the question of return on investment (ROI) regarding the nation's multi-billion dollar investment to wire public schools. For while, significant progress has been made, additional support will be necessary to prepare teachers to use this tool effectively.

According to the U.S. Department of Commerce report, "A Nation Online: How Americans Are Expanding their Use of the Internet," by the Fall of 2000 almost 98% of all public schools in the U.S. were connected to the Internet, and according to them, there was virtually no difference in access by school characteristics (size, income level, location). Now, I would beg to differ with that conclusion, as do the reports I cite above. It is clear that there is a difference.

So what can we do in our communities to change this situation around? If our children tend to use the computer primarily for games, maybe teachers need to figure out how to take advantage of the obsession kids have with video games. The key here is to capitalize on their interest and use it to educate.

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